D&d 5e Injuries Dmg

My 5e D&D Injury System. While the new Dungeon Master’s Guide DOES have an Injury chart, it feels a bit severe and well – permanent – than some of my injuries. My injuries are things you see happening to inconvenience someone that they would sustain in a fight. May 19, 2015  D&D 5e/Next; 5e rules for maiming. If this is your first visit. Try the gritty rest rules in the DMG. It will mean that the party will have to wait at least a week of complete bed rest to heal while keeping magic and everything else balanced. Should solve your suspension of disbelief. 2.4m Followers, 511 Following, 936 Posts - See Instagram photos and videos from D Japanese (@djapanese). Dec 06, 2015  Just wanted to get people's take on the Lingering Injuries optional rule in the DMG (p. Background to the question: initially, I was well-disposed toward this rule, because I like grittier, AD&D-style combat (and injury recovery rules).

  1. D'angelo Russell
  2. D&d Beyond
  3. D&d 5e Lingering Injuries Dmg
Here's a link to the initial draft. This is a rough draft I hope would start some discussion and input on!
You can skip to the end to see my 'design philosophy'. I wanted something I could 'plug in'. I really like the Exhaustion special condition so I emulated that to an extent.
The initial feedback is it's too complicated. I need to simplify, which I will do.
First, I want to have Injury simply limit HP max. It will also apply Exhaustion. This way, I can tie into those existing rules and Injury will then be directly related to the 'health' aspect of HP.
I generally like Short Term and Long Term rests (for my grittier game, I'm looking at the HD Only long term rest option). I believe it encourages 'in the moment' adventuring gusto. I want there to be something that 'sticks' however for getting beat up in combat. Looking at levels and HP, I feel using the 0 HP event brings into consideration the character's level. I want there to be something that reinforces the idea of 'you took a beating'. Right now it feels like once you heal back up, you're perfect. I want something that represents longer lasting Injury.
Also, I don't like the Lingering Injuries/Wounds option. It's too specific and the consequences are too stark. I want Injury rules that are as 'generic' as HP. I want the GM and players to bring the description in using the abstract, which fits the D&D approach (more so in my opinion. .
I welcome your ideas! I would love this to be a 'fan-tuned' option.

The 5e DMG has a short section on “handling mobs:” it has a chart for approximating, out of a group of attacking monsters, how many monsters hit.

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It’s pretty simple: subtract attacker’s hit bonus from the target’s AC. Cross-index that number on the chart. If the number is 1-5, all the attackers hit; if it’s 6-12, 1/2 of them hit; etc., up to 1 in 20 of the attackers hitting on a 20.

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I ran a big set-piece battle yesterday: 8 mid-level PCs and 10 gnomes against 20+ drow and other assorted creatures, including a drow spider chariot and a sinister angel. With a wizard and a sorcerer PC and two drow wizards, all slinging fireballs, the mob attacks weren’t much of a factor. With all those fireballs, what I COULD have used was rules for mob saving throws.

If I’d thought about it, I’d have realized that the same chart can be used for saving throws. Instead of subtracting attack bonus from AC, subtract saving throw bonus from DC, and use the chart as normal. For instance, a fireball save DC of 15, minus the drow dex save (+2) is 13, which, according to the chart, means that 1/3 of the drow succeed on their saving throw (and probably survive with 1 or 2 HP left).

In fact, this same chart can be used for ability/skill checks (how many orcs managed to climb the wall? DC minus skill bonus) or any other d20 roll.

D'angelo Russell

To me, it seems this is all you need to run fairly simple battles with dozens or hundreds of creatures per side. The amount of HP tracking is not excessive: for instance, in this unit of 50 ogres, 24 have 15 damage and the other 25 have 30 damage. (For ease of bookkeeping, assume that melee attacks always target the most-damaged creature.)

D&d Beyond

You might also care about the base size of big units. I assumed that a close-packed formation of 10 Medium troops took up the size of one Large creature. I’d say that 25 troops are Huge and 50 are Gargantuan.

D&d 5e Lingering Injuries Dmg

If we do any bigger-scale battles, I might find other rules that I need (after all, the Chain Mail rules are much longer than this blog post) but right now, this is looking pretty good for running big D&D skirmishes.