Dmg Epic Boons

So looking through my DMG, just flipping randomly, I found this section entitled 'epic boons' after the artifacts section of the book.. And I found that I sort of like the idea. While they aren't 'epic levels' as such, they are a way for characters to continue progressing even after they hit level 20. I know they gave epic style progression in 4e core (in the form of epic levels) as well, but I never really played/ wanted to play it, so it didn't excite me nearly as much as these do.
Honestly I don't think many people will wind up using them given their 'after end game' nature, but I feel like it would be fun to start a game where you are level 20 and already have 2-4 epic boons on you, or maybe you start out level 20 in a low-magic world, and gaining said epic boons is what launches your level 20 characters from legend to myth.
Alternately, in very high power game, I could see DM's granting specific epic boons to characters below level 20, perhaps for ASI after level 10, just to make these high levels feel that much more epic.
Anyone else have thoughts about this system? Any disappointment that epic levels weren't included in core instead?
  1. Dmg Epic Boons
Mixing potions effects are in as a variant rule, percentile roll with a low probability of explosion, poison, or permanence ala 1st edition.
Scroll mishaps is in.
Magic item details (the creation, history, quirks and minor effects from the playtest) is in.
Sidebar gives some ideas about using magic item formulas, but alas no examples.
You can sell magic items, but you roll percentiles to see what kind of buyer you get ( a low roll gets you a skinflint, a medium roll might get you a moral quandry: low price to a buyer, higher price to a shady buyer). Takes a random number of days to find a buyer, more time for rarer stuff.
Epic Boons (alternatives for these are ability increase [can take you up to 30] or feat
Suggested as rewards for characters at 20th level as they gain XP they no longer can use. Page full of examples (cannot select same boon more than once unless explicitly indicated). Here's two:
Boon of Magic Resistance: advantage to save versus spells and other magical effects
Boon of Quick Casting: choose a spell (max 3rd level) with 1 action casting time. Now you cast that spell as a bonus action.

Epic Boons Boon of Fey Immortality Prerequisites: either fey ancestry or fey creature trait The most powerful fey are true immortals, untouched by time and impossible to kill. You do not age, and indeed, can alter your appearance to look like yourself at any age.

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Dmg Epic Boons

  1. Put plainly, an epic character is one who has achieved 21st character level. Though the Player’s Handbook. Describes character progression up to 20th level, legend and literature are replete with heroes and villains who have gone beyond normal limits. Now your character gets to join them and assume a role in legend.
  2. When you choose this boon, you pick a plane other than the Material plane that you can travel to. When you use this boon you may travel to the plane chosen or return to the material plane. N nOnce you do so, you can ' t use this boon again until you finish a short rest. ' compset = ' Boon ' uniqueness = ' useronce '.