Highest Dmg Job Zodiac Age
There are 12 job classes available to choose from in FF12: The Zodiac Age. None of the six characters are barred from any of the jobs, but some of them are better suited for specific classes. Final Fantasy XII: The Zodiac Age. Uhlan/knight with zodiac spear and genji gloves is fun. With berserk and bravery I've seen as high as 25k. Fran Breaker with vit equips, bravery and berserk can do 60K+ a pop. She might hit for 8K the next, but there is nothing better than getting a 5-hit combo where each hit is 40K+.
Not all characters in the International Zodiac Job System are equal. Now the PC version is here, let’s revisit their complexities.
Just wondering what are the best Job Class combinations and what peoples setups are? Is low in magic at the beginning but has a high strengh, the combo with a High attack an meanwhile (level 22) the highest magic stat fits also very well. Go To Topic Listing FINAL FANTASY Ⅻ THE ZODIAC AGE. Recently Browsing 0 members. No registered.
Final Fantasy 12 is very much all about customization, and any of its cast of six main playable characters can technically fill any of the twelve job roles on offer – where in the context of this game, jobs equal traditional RPG classes slotting into a range of different categories. But as we note above, there’s a small catch: characters in FF12 aren’t all the same when they first join your party, and some characters are more suited for certain classes than others.
Compared to some of the other systems in FF12 we’ve already covered on our tips page or how specific the process is to get the best weapon in the game this actually breaks down quite simply, however: there are clear-cut characters who are the best for certain roles, though looking at stats to figure out which should do what is still a little on the tedious side.
That’s why we’ve built this page – to detail concisely exactly who you should give what job. There are a number of facets that’ll help determine your decision, and one thing that can’t be emphasized enough is how there is no wrong decision when you’re picking a job for each of FF12’s cast of characters. These jobs, or classes in traditional RPG terms, are quite flexible and so are the characters. Some characters have a natural affinity for some kinds of weapons and gear, but these affinities can be easily overcome with the right equipment and skill (license) combination. With that said, we do have some recommendations based on character skills – so let’s get to that.
Party member character stats, and how it changes what the best job for them is
This is something we already broadly covered on our tips page, but before we talk about specific characters and what their best job options are, there’s a few points that bear repeating that’ll generally impact your decisions:
- Vaan, Balthier and Basch are all better with combo-heavy weapons that use the game’s combo mechanic. This goes for classes like the Bushi, Shikari and Uhlan. This also means they’re the most effective characters to give the powerful Genji Gear armor to later in the game.
- Ashe and Penelo are your best mage candidates. Which of the two you give what sort of mage roles doesn’t really matter, but these two are the duo with the best general magic stats to begin with. Ashe is also fairly handy with a sword, so consider her a battlemage type.
- Vaan and Fran don’t excel in any area, but Vaan in particularly is pretty broadly decent at a little bit of everything.
These natural strengths and weaknesses are important, but as we mentioned earlier it’s also important to keep in mind that FF12’s natural stats can very easily be worked around with the right gear or the right setup. Sometimes this can even be used to make characters even more powerful still.
A great example is Penelo: she lacks physical strength but she’s also extremely fast. Kodi mac download. This makes her a poor choice for a physical offensive class in the early game, but if you persevere and build her in the right way this can make her devastating as a heavy, tankier class later on, because she has incredible speed to pair with those attacks.
For the purposes of this guide, we’re going to focus on our recommendations assuming you’re not going to go in depth into character builds in that way – we’re going to base our picks based on the base stats without any heavy gaming of FF12 The Zodiac Age’s international zodiac job system.
With that noted, let’s get into the specifics of what characters we’d recommend for each of the twelve Zodiac Age jobs:
The best job for each character in FF12 The Zodiac Age
Our one piece of advice before we get into this is a pretty simple thing to keep in mind: there is no right or wrong choice. FF12 is broad enough that any job combination will work for you, so got with what works and what makes for the most fun combat experience for you.
You should also keep in mind that these choices are suggestions for your first job pick only – your second job choice for each character later in the game should be dedicated to enhancing your first choice for that character.
We’re actually breaking this down on a per-job basis rather than a per-character basis. Below we summarize what weapons each job can do and other basic information like that, then offer a few suggestions of characters who will work well in that role.
Archer
Focused on ranged physical damage and with access to some enemy stat lowering ‘break’ moves, Basch or Fran are our recommendations for this role.
Black Mage
An offensive magic user, Ashe is the absolute best pick for this class, but Penelo is a fine pick too.
Bushi
Also known as Samurai, the Bushi class uses katana weapons which calculate their damage output with both strength and magic stats to deal physical damage. As such, you want a good balance of the two, making this role ideal for Vaan.
Foebreaker
Otherwise known as Breaker, this is a tank-style class that can soak up damage and is a perfect fit for Balthier or Basch. They can also equip genji gear.
Knight
Your basic offensive class, the Knight is a natural fit for Vaan, Basch or Balthier, especially since the knight can equip genji gear.
Machinist
By using guns this class stays at ranged but also has access to a range of Technicks, making for a great support. Fran or Vaan are a good fit here, but Vaan’s talents may not shine fully in this role, and it’s a role that generally can be performed pretty well by anyone.
Monk
The classic fist-using martial artist class, this job also has some healing skills. It’s ideal for Vaan or Basch, who have a combination of decent magic and strength stats.
Red Battlemage
A mage with a bit of black magic and a bit of white magic, this role again is best for Penelo or Ashe.
Shikari
An offensive ninja-like class that has the ability to tank, this role is perfect for Vaan or Balthier, while Penelo will be poor in this role early on but come into her own later.
Time Battlemage
Another support class with use of a lot of support spells, this is in many ways better as a secondary class, but fits well on Ashe, Vaan or Penelo as a primary class.
Uhlan
The king of physical support in FF12, the Uhlan uses spears to remain at a distance while riddling enemies with debuffs. This role is great for Fran.
White Mage
As with the other magic-driven classes, this healer is best dedicated to Ashe or Penelo, but Vaan or Balthier can also do good work in this job.
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Bushi
The Bushi class, representing the zodiac Aquarius, focuses more on attack rather than on any supportive spells. Despite possessing many augments that support magicks, they are incapable of casting their own spells. Also, they do not have many augments that increase their base physical power.
Equipping the Genji Gloves on a Bushi may help optimize its speed. The lower their HP, the more damage a Bushi can deal. The best way to take advantage of this is to pair a Bushi with a support class like a Monk or a White Mage.
Licenses
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Augments
Because they have the highest number of HP augments, the Bushi rivals the Monk in terms of HP pools. While, the player does not necessarily have to focus all their license points on HP, it is their primary form of defense.
License | LP | HP+30 | HP+70 | HP+110 | HP+150 | HP+190 | HP+230 | HP+270 | HP+310 | HP+390 | Requires Famfrit License. |
---|---|---|---|---|---|---|---|---|---|---|---|
130 | |||||||||||
220 | |||||||||||
Magick Lore 1 | 30 | Increases Magick Power to make spells stronger. | |||||||||
Magick Lore 2 | |||||||||||
Magick Lore 3 | |||||||||||
Magick Lore 4 | |||||||||||
Magick Lore 5 | 50 | ||||||||||
Magick Lore 6 | |||||||||||
Magick Lore 7 | |||||||||||
Magick Lore 8 | |||||||||||
Magick Lore 9 | 70 | ||||||||||
Magick Lore 10 | |||||||||||
Magick Lore 11 | |||||||||||
Magick Lore 12 | |||||||||||
Magick Lore 13 | 100 | ||||||||||
Magick Lore 14 | |||||||||||
30 | Battle Lore 2 | – | |||||||||
30 | Battle Lore 4 | – | |||||||||
50 | Battle Lore 6 | – | |||||||||
50 | Battle Lore 8 | – | |||||||||
Focus | 70 | Attack is 20% stronger while at Full HP. | |||||||||
Swiftness 1 | 30 | Action time is reduced by 10% per augment. | |||||||||
Swiftness 2 | 50 | ||||||||||
Swiftness 3 | 80 | Requires Ultima. | |||||||||
Martyr | 30 | Recover MP after taking damage. | |||||||||
Inquisitor | 30 | Recover MP after dealing damage. | |||||||||
Headsman | 30 | Recover MP when you kill an enemy. | |||||||||
Remedy Lore 1 | 20 | Increases Remedy potency to include curing more status effects. | |||||||||
Remedy Lore 2 | 30 | ||||||||||
Shield Block | 25 | – | |||||||||
Spellbound | 30 | Positive buffs last 50% longer. | |||||||||
Last Stand | 70 | Defense increases when HP critical. | |||||||||
Brawler | 90 | Increase ATK if empty handed. | |||||||||
Adrenaline | 65 | Increase ATK if HP Critical. | |||||||||
Spellbreaker | 65 | Magick power increases when HP critical. | |||||||||
Serenity | 70 | Attack is 20% stronger while at Full HP. |
Technick
The Bushi has a similar set of Technicks to the Shikari save for the Infuse Technique. All of them focus on damage output.
License | LP | 1000 Needles | 40 | – |
---|---|---|---|---|
Bonecrusher | 30 | – | ||
Gil Toss | 30 | – | ||
Souleater | 35 | – | ||
First Aid | 20 | – | ||
Libra | 25 | – | ||
Shades of Black | 70 | – | ||
Revive | 40 | – | ||
Sight Unseeing | 40 | – | ||
Infuse | 30 | – |
Equipment
Bushi primarily use katana to fight. In order to increase their power, they wear Mystic Armor. However, this makes them better suited for damage output than taking damage.
License | LP | Equipment | |
---|---|---|---|
Katana 1 | 35 | Kotetsu | Osafune |
Katana 2 | 50 | Kogarasumaru | Magoroku |
Katana 3 | 70 | Murasame | Kiku-ichimonji |
Katana 4 | 90 | Yakei | Ame no Murakamo |
Katana 5 | 100 | Muramasa | |
Blood Sword | 50 | Blood Sword | Requires Zalera. |
Blood Sword A | 80 | Blood Sword A | |
Masamune | 130 | Masamune | |
Masamune I | 200 | Masamune I | |
Mystic Armor (1) | 10 | Cotton Cap Magick Curch | Cotton Shirt Light Woven Shirt |
Mystic Armor (2) | 15 | Pointy Hat Topkapi Hat | Silken Shirt Kilimweave Shirt |
Mystic Armor (3) | 20 | Calot Hat Wizard’s Hat | Shepherd’s Bolero Wizard’s Robes |
Mystic Armor (4) | 25 | Lambent Hat Feathered Cap | Chanter’s Djellaba Traveler’s Vestment |
Mystic Armor (5) | 30 | Mage’s Hat Lamia’s Tiara | Mage’s Habit Enchanter’s Habit |
Mystic Armor (6) | 40 | Sorcerer’s Hat Black Cowl | Sorcerer’s Habit Black Garb |
Mystic Armor (7) | 50 | Astrakhan Hat Gaia Hat | Carmagnole Maduin Gear |
Mystic Armor (8) | 65 | Hypnocrown Gold Hairpin | Jade Gown Gaia Gear |
Mystic Armor (9) | 70 | Celebrant’s Miter | Cleric’s Robes |
Mystic Armor (10) | 75 | Black Mask | Black Robes |
Mystic Armor (11) | 80 | White Mask | White Robes |
Mystic Armor (12) | 90 | Golden Skullcap | Glimmering Robes |
Mystic Armor (13) | 110 | Circlet | Lordly Robes |
Heavy Armor (7) | 60 | Steel Mask | Mirror Mail |
Heavy Armor (8) | 65 | Platinum Helm | Platinum Armor |
Heavy Armor (9) | 70 | Giant Helm | Carabineer Mail |
Accessory (1) | 5 | Orrachea Armlet | – |
Accessory (2) | 20 | Firefly | Bangle |
Accessory (3) | 25 | Diamond Armlet | Argyle Armlet |
Accessory (4) | 35 | Battle Harness | Steel Gorget |
Accessory (5) | 35 | Embroidered Tippet | Tourmaline Ring |
Accessory (6) | 35 | Golden Amulet | Leather Gorget |
Accessory (7) | 40 | Turtleshell Choker | Rose Corsage |
Accessory (8) | 45 | Thief’s Cuffs | Gauntlets |
Accessory (9) | 30 | Amber Armlet | Black Belt |
Accessory (10) | 40 | Jade Collar | Nishijin Belt |
Accessory (11) | 45 | Pheasant Netsuke | Blazer Gloves |
Accessory (12) | 60 | Gillie Boots | Steel Poleyns |
Accessory (13) | 60 | Berserker | Magick Gloves |
Accessory (14) | 70 | Sage’s Ring | Agate Ring |
Accessory (15) | 70 | Ruby Ring | Bowline Sash |
Accessory (16) | 70 | Cameo Belt | Cat-Ear Hood |
Accessory (17) | 80 | Bubble Belt | Fuzzy Miter (Fuzzy Mitre) |
Accessory (18) | 80 | Sash | Power Armlet |
Accessory (19) | 100 | Winged Boots | Indigo Pendant |
Accessory (20) | 115 | Opal Ring | Hermes Sandals |
Accessory (21) | 130 | Quasimodo Boots | Nihopalaoa |
Accessory (22) | 160 | Germinas Boots | Ring of Renewal |
Ribbon Equip | 215 | Ribbon | – |
Quickenings, Gambits, and Summoning
Despite their lack of magic, Bushi have full access to Summoning Licenses.
License | LP | Gambit Slot | – |
---|---|---|---|
20 | Gambit Slot | – | |
30 | Gambit Slot | – | |
40 | Gambit Slot | – | |
50 | Gambit Slot | – | |
100 | Quickening | – | |
75 | Quickening | – | |
125 | Belias | Libra | |
30 | Zalera | Bloodsword and Bloodsword A | |
35 | Hashmal | – | |
50 | Shemhazai | Requires Shield Block | |
65 | Zeromus | Requires Magick Lore (x2) | |
100 | Famfrit | Brawler | |
115 | Zodiark | Required Heavy Armor’s 8,9,10. |
Final Fantasy 12: The Zodiac Age / FFXII Recommended Article List
Highest Dmg Job Zodiac Age 2017
▼Final Fantasy 12: The Zodiac Age Recommended Articles | ||
---|---|---|
Walkthroughs | Side Quests | Characters |
Storyline Boss Guides | Sidequest Boss Guides | Esper Boss Guides |
Job Class System | Gambit System | License Board System |
Mob Hunts | Unchangeable Elements | Leveling Guide |