Increase Dmg In Teamfights
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Dmg nerf, That undodgeable slow is gone E dmg nerf, Stealth Nerf from 50 sec to 8 second, and now when ure dmg in stealth u reveal(not sure, but hav been reveal by tryn slow many time), sure ult ammo is gone now and speed increase, but that's pretty much it. And the AD ratio isnt really that great enuf to compensate the stealth duration. Is anyone bothered by the burst meta and scaling? Now teamfights with higher skilled players are ended in matter of few seconds, if I wanted boring few second teamfights I would play DOTA 2 or League of Legends.SOLUTION Simple solution would be to increase hp and dmg of forts, cause in my opinion the ratio of hero dmg to fort hp.
Dimethylglycine (DMG) is an amino acid found naturally in plant and animal cells. DMG is believed to improve endurance performance, enhance oxygen utilisation, and improve the rate of recovery. Dimethylglycine is an anti-oxidant that may also works as a d. The issues begin when lane phase is over and teamfights begin. I win my lane but i cant make the enemy team feel that difference during teamfights. As you might now, Irelia's main source of dmg comes from auto attacks and i dont consider her a champ who has burst dmg ( Like kha, zed, riven, talon etc). Dec 11, 2012 For expamle: 'Hits against neutral monsters from behind deals 10/15/20% of their max hp as a true dmg (dmg capped at XXX - to reduce dmg against drake and baron). 20 sec cooldown' Pls read excatly before commenting this way. And if you fell something is too way op, suggest something or comment in normal way. If Leshrac is to be effective in teamfights, he must focus on disabling enemies to prevent them from activating spell immunity, and build spell immunity himself both to increase his survivability and block Blade Mail damage. Leshrac can usually be played as a core or a support.
As a person who really loves pvp, gets really monotonous playing the same maps over and over again. Whatever happened to Raid on the Capricorn? Come on dont remove them add them!!
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not just new map, but new game play. totally remove cap points.
Death is Energy [DIE] in EU
Envoy's Herald, EAoA, CoZ, VitV, DD, SS, The Eternal, LNHB, Champion Magus, Champion Phantom, Wondrous Achiever etc.- 0
@Talindra.4958 said:
not just new map, but new game play. totally remove cap points.Remove NPCs from Stronghold.
Increase team size to 8.
Match ends when a team reaches 25 kills.
😀😀😀😀Not to brag, but I put together a puzzle in 4 days and the box said 2-4 years.
Please allow team queue with rewards again at our own discretion.
06210311 251521 121512@Talindra.4958 said:
not just new map, but new game play. totally remove cap points.Without points to cap all you'd accomplish is to force certain classes out of PvP. Like for example thief or rev. You'd only want to have firebrand+scourge op wombocombo, Holo and Warrior (maybe even Onetrick divider Berserker) for absolute ridiculous CC and AoE power dmg output and that's it. Better even stack 2 fb + 2 scourge and Holo together, ez win 10/10.
There's no room for decap, +1, bruisers, basically any class that's relevant because of mobility or for strategic play alone. All you'd have left are the typical overly power- and healcrept node holder, because they are the only ones that can sustain in long, extended teamfights.@sephiroth.4217 said:
@Talindra.4958 said:
not just new map, but new game play. totally remove cap points.Remove NPCs from Stronghold.
Increase team size to 8.
Match ends when a team reaches 25 kills.
😀😀😀😀Booo no dont ruin a great map. If anything take one of the 50 circlequest maps and convert it to TDM. Maybe capricorn.
Heck if TDM and courtyard wasn't setup to fail and made to fail with no separate que. It would have been great! But new ideas are 'made' just to let die in hotjoin lol.
Real pvp may come in guild wars 3. For now we have half butt non competitive pvp sadly.
shushhh , plz be quiet. If you mention new maps they will pull the flush & have the magical mystic toilet spit out 2 more conquest map.
1@DoomNexus.5324 said:
@Talindra.4958 said:
not just new map, but new game play. totally remove cap points.Without points to cap all you'd accomplish is to force certain classes out of PvP. Like for example thief or rev. Download painter for mac. You'd only want to have firebrand+scourge op wombocombo, Holo and Warrior (maybe even Onetrick divider Berserker) for absolute ridiculous CC and AoE power dmg output and that's it. Better even stack 2 fb + 2 scourge and Holo together, ez win 10/10.
There's no room for decap, +1, bruisers, basically any class that's relevant because of mobility or for strategic play alone. All you'd have left are the typical overly power- and healcrept node holder, because they are the only ones that can sustain in long, extended teamfights.I am sure they can have similar to HA in gw1. somehow I am sure they can work out more interesting gameplay
Death is Energy [DIE] in EU
Envoy's Herald, EAoA, CoZ, VitV, DD, SS, The Eternal, LNHB, Champion Magus, Champion Phantom, Wondrous Achiever etc.
Increase Dmg In Teamfights Youtube
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