When Does Biting Frost Deal Dmg
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Spec Overview
Does elemental damage cause any extra effects? Ask Question Asked 7 years, 2 months ago. Dealing extra damage and steady, continuous damage over time. Frost my edit, originally they had 'Ice' here. This damage type can go through enemy defenses and deal significant damage. This is particularly effective against heavily-armored targets. Overcoming Frost Damage – What You Need To Know It’s no secret, the upstate has had a pretty traumatic winter this year. It’s been an ongoing cycle of snow, ice, repeat. Spending a few days with them, so that you can intervene and get them biting under control might be helpful, although they might simply start biting again when you aren't there. Or volunteer to help in another part of the daycare so one of their staff can watch your child and make sure they don't bite anyone for a few days.
Frost Mages specialize themselves in freezing their targets and then shattering them with a deadly barrage of Ice Magic. They are able to deal high amounts of Single-Target and Cleave Damage and are ideal for taking down priority Targets because of that. Thanks to their unmatched Crowd Control abilities, Frost's excel at fulfilling the encounter-specific tasks and kiting. They also possess enviable mobility toolkit which lets them relocate and escape mechanics easily; they also do not lose much DPS in high-mobility situations.
Pros | Cons |
Highly Mobile | Weak AoE Damage |
Excellent Crowd Control abilities | Loses Damage output quickly when Bursting down High Health Targets |
Solid Single-Target and Cleave Damage | |
Great at killing low-health priority Targets | |
Very strong Utility toolkit |
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Statistics Priority
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The Best Talent Choices
Level 15: Recommended choice - Bone Chilling | |
Bone Chilling - Whenever you cast a Spell that Chills your Target, you gain the Bone Chilling effect, which increases your Damage Done by 0.5% for 8s; this effect stacks up to 10 times. You will naturally stack this up to maximum and maintain it without any problems, so it is basically a flat 5% Damage Done increase. This is great for both Single-Target and AoE Damage and is a bit above the Lonely Winter in terms of the overall output. | |
Lonely Winter takes away your Summon Water Elemental Ability but increases your Damage Done with Flurry, Ice Lance, and Frostbolt by 25% in return. This Talent is perfectly suited for use, but it has some minor problems, the main of them being the loss of the Water Elly's Freeze ability, which lowers both AoE Damage and AoE CC potential slightly. Ice Nova is an AoE ability which deals High Damage to your primary Target and Moderate Damage to all other Targets within the 8yd radius, and freezes them in place for 2 seconds; it has a 25-second Cooldown. It provides you with the least benefits, and should not be considered. | |
Level 30: Recommended choice - Shimmer | |
Shimmer - It is a great upgrade over the Blink ability; Shimmer has 1 more charge, can be cast off the global cooldown, and does not interrupt your spellcasting, but it has 5s more cooldown (the 20s instead of 15s) and does not break stuns. This Talent will improve your mobility greatly and will allow you to dodge Raid mechanics quickly, without losing DPS. | |
Glacial Insulation causes your Ice Barrier to increase your Armor by 200%, and your Ice Block to apply an Ice Barrier on you when it fades. The main problem of this Talent is the fact that it lowers Physical Damage, and the majority of Damage that you take during Boss Encounters is Magical, which makes it pretty much Useless in PvE. The Ice Floes makes your next Spell with a cast-time shorter than 10 seconds to be castable while moving; it has 3 charges and 20 seconds recharge time. This is a good alternative, which enables short-range movement without losing Damage output at the cost of the long-range mobility provided by Shimmer, and the choice between these two Talents largely depends on preference. | |
Level 45: Recommended choice - Incanter's Flow | |
Incanter's Flow - Gives you a sustained damage bonus that starts at 4%, builds up to 20% over 10s, and then resets back to 4% just to start building up again. This is the best Talent in this row because it offers a stable Damage increase, doesn't restrain your mobility, and does not have the cooldown-alignment problems that the Rune of Power and the Mirror Image have. | |
The Rune of Power is anActive Ability that lets you place said Rune of Power on the ground which increases your spell damage done by 40% for 10s if you stay within 8yd from it; has two charges and 40s recharge timer. Frost Mage doesn't have powerful Burst that would let him fully capitalize on the Damage Boost offered by the Rune, and the Cooldowns that he has do not line up too well with the Rune of Power's Cooldown. Mirror Image summons 3 copies of you, which cast spells at your Target and gain Enemy's attention; Copies last for 40 seconds. This, while 'classic' gives the worst overall damage boost, and should not be picked. | |
Level 60: Recommended choice - Ebonbolt | |
Ebonbolt - Ranged spell that deals High Frost Damage, and grants you the Brain Freeze (your next Flurry does 50% more Damage, has 100% reduced Cast time and applies the Winter's Chill to your Target) effect; it has 45 seconds Cooldown. This Talent provides high Damage increase and the Brain Freeze effect on demand is generally very beneficial. | |
Frozen Touch increases the proc chance of your Brain Freeze and Fingers of Frost from your Frostbolt by 20%. This is also a solid choice, as it offers Damage Boost similar to the Ebonbolt, but with slightly less added utility. Chain Reaction makes your Ice Lances, used against Frozen Targets, increase the Damage of your next Ice Lance by 3% for 10s; this effect stacks up to 5 times. It is a poor choice for Single-Target, provides a slight boost to Cleave Damage, and should not be considered. | |
Level 75: Recommended choice - Frigid Winds | |
Frigid Winds - Your Chilling Effects now reduce Target's movement speed by an additional 15%. Selecting this Talent will help you Control engaged Targets slightly better; it also makes your the Cone of Cold slow Enemies by 85%. | |
Ice Ward grants a second charge to your Frost Nova ability. Ring of Frost lets you summon a Ring on the target location; up to 10 enemies entering the Ring will be incapacitated for 10 seconds. All three of these Talents are rather underwhelming when it comes to Raid utility, and the choice is up to the Player (and doesn't matter much, really). | |
Level 90: Recommended choice - Comet Storm | |
Comet Storm - You call down 7 Icy Comets on top and around your primary Target, each Comet deals High Frost Damage to all enemies within 6yd of impact; it has a 30-second Cooldown. This is the best choice for Single Target Damage, which also offers some nice AoE Burst every 30 seconds. | |
Freezing Rain makes your Frozen Orb casts improve your next Blizzard used within 12s by making it instant cast and increasing its Damage by 50%. This is the best choice for AoE heavy encounters and should be swapped with the Comet Storm when needed. Splitting Ice causes your Icicles, Ebonbolts, Ice Lances, and Glacial Spikes to hit an additional nearby Enemy for 80% of the base Damage. This talent provides the highest Cleave Damage boost and should be chosen for encounters with two high Health Targets that are close to each other. | |
Level 100: Recommended choice - Glacial Spike | |
Glacial Spike - an active ability that creates a Spike of Ice which merges with your Icicles in order to Deal Very High Frost Damage, further increased by the Damage stored in Icicles, to your Target, and freezes it in place for 4 seconds; it requires 5 Icicles to use, and stops your Ice Lance from launching Icicles when you reach maximum stacks. This is the best option for Single Target DPS, it forces a rotation change, however. | |
Thermal Void increases the duration of your Icy Veins by 10 seconds and by an additional 1 second every time you use an Ice Lance against a Frozen Target. This Talent falls slightly behind the Glacial Spike when it comes to Damage output, but has the benefit of being passive, which simplifies the rotation. Ray of Frost is a channeled ability that inflicts Frost Damage, slows the Target, and generates 2 Fingers of Frost. It lasts 5 seconds, and deals Damage every second; each Damage tick increases its Damage Done and Slow effect by 10%. This is a simple choice, but it can't compete with the other two options in terms of Damage. |
The Basic Rotation
At its base, Frost Mage's rotation revolves around spamming Frostbolt in order to get a proc of Fingers of Frost or Brain Freeze. Gained proc determines the next step of your rotation: Brain Freeze is followed by the Glacial Spike or the Frostbolt going into Flurry which in turn is followed by the Ice Lance. The Fingers of Frost should be utilized by casting an Ice Lance immediately.
Use the following priority list to maximize your Single Target Damage output: | |
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Use the following priority list to maximize your AoE Damage output: | |
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Tips and Tricks for Improving your Gameplay
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END NOTE This is an early version of our guide, we plan to upgrade upon it, and add further sections. So please leave your suggestions in the comments section below. We would also like to state that this is meant as a pocket guide and therefore we will not go into too much detail (however, if we are missing some information that is important to you, please let us know, and we will gladly add it). |
Pictures used in this article are the intellectual property of Blizzard Entertainment Inc.
You can find all our Pocket Guides for other World of Warcraft classes right here: Best WoW Builds
Spec Overview
Frost Mages specialize themselves in freezing their targets and then shattering them with a deadly barrage of Ice Magic. They are able to deal high amounts of Single-Target and Cleave Damage and are ideal for taking down priority Targets because of that. Thanks to their unmatched Crowd Control abilities, Frost's excel at fulfilling the encounter-specific tasks and kiting. They also possess enviable mobility toolkit which lets them relocate and escape mechanics easily; they also do not lose much DPS in high-mobility situations.
Pros | Cons |
Highly Mobile | Weak AoE Damage |
Excellent Crowd Control abilities | Loses Damage output quickly when Bursting down High Health Targets |
Solid Single-Target and Cleave Damage | |
Great at killing low-health priority Targets | |
Very strong Utility toolkit |
|
Statistics Priority
| |
| |
| |
| |
|
The Best Talent Choices
Level 15: Recommended choice - Bone Chilling | |
Bone Chilling - Whenever you cast a Spell that Chills your Target, you gain the Bone Chilling effect, which increases your Damage Done by 0.5% for 8s; this effect stacks up to 10 times. You will naturally stack this up to maximum and maintain it without any problems, so it is basically a flat 5% Damage Done increase. This is great for both Single-Target and AoE Damage and is a bit above the Lonely Winter in terms of the overall output. | |
Lonely Winter takes away your Summon Water Elemental Ability but increases your Damage Done with Flurry, Ice Lance, and Frostbolt by 25% in return. This Talent is perfectly suited for use, but it has some minor problems, the main of them being the loss of the Water Elly's Freeze ability, which lowers both AoE Damage and AoE CC potential slightly. Ice Nova is an AoE ability which deals High Damage to your primary Target and Moderate Damage to all other Targets within the 8yd radius, and freezes them in place for 2 seconds; it has a 25-second Cooldown. It provides you with the least benefits, and should not be considered. | |
Level 30: Recommended choice - Shimmer | |
Shimmer - It is a great upgrade over the Blink ability; Shimmer has 1 more charge, can be cast off the global cooldown, and does not interrupt your spellcasting, but it has 5s more cooldown (the 20s instead of 15s) and does not break stuns. This Talent will improve your mobility greatly and will allow you to dodge Raid mechanics quickly, without losing DPS. | |
Glacial Insulation causes your Ice Barrier to increase your Armor by 200%, and your Ice Block to apply an Ice Barrier on you when it fades. The main problem of this Talent is the fact that it lowers Physical Damage, and the majority of Damage that you take during Boss Encounters is Magical, which makes it pretty much Useless in PvE. The Ice Floes makes your next Spell with a cast-time shorter than 10 seconds to be castable while moving; it has 3 charges and 20 seconds recharge time. This is a good alternative, which enables short-range movement without losing Damage output at the cost of the long-range mobility provided by Shimmer, and the choice between these two Talents largely depends on preference. | |
Level 45: Recommended choice - Incanter's Flow | |
Incanter's Flow - Gives you a sustained damage bonus that starts at 4%, builds up to 20% over 10s, and then resets back to 4% just to start building up again. This is the best Talent in this row because it offers a stable Damage increase, doesn't restrain your mobility, and does not have the cooldown-alignment problems that the Rune of Power and the Mirror Image have. | |
The Rune of Power is anActive Ability that lets you place said Rune of Power on the ground which increases your spell damage done by 40% for 10s if you stay within 8yd from it; has two charges and 40s recharge timer. Frost Mage doesn't have powerful Burst that would let him fully capitalize on the Damage Boost offered by the Rune, and the Cooldowns that he has do not line up too well with the Rune of Power's Cooldown. Mirror Image summons 3 copies of you, which cast spells at your Target and gain Enemy's attention; Copies last for 40 seconds. This, while 'classic' gives the worst overall damage boost, and should not be picked. | |
Level 60: Recommended choice - Ebonbolt | |
Ebonbolt - Ranged spell that deals High Frost Damage, and grants you the Brain Freeze (your next Flurry does 50% more Damage, has 100% reduced Cast time and applies the Winter's Chill to your Target) effect; it has 45 seconds Cooldown. This Talent provides high Damage increase and the Brain Freeze effect on demand is generally very beneficial. | |
Frozen Touch increases the proc chance of your Brain Freeze and Fingers of Frost from your Frostbolt by 20%. This is also a solid choice, as it offers Damage Boost similar to the Ebonbolt, but with slightly less added utility. Chain Reaction makes your Ice Lances, used against Frozen Targets, increase the Damage of your next Ice Lance by 3% for 10s; this effect stacks up to 5 times. It is a poor choice for Single-Target, provides a slight boost to Cleave Damage, and should not be considered. | |
Level 75: Recommended choice - Frigid Winds | |
Frigid Winds - Your Chilling Effects now reduce Target's movement speed by an additional 15%. Selecting this Talent will help you Control engaged Targets slightly better; it also makes your the Cone of Cold slow Enemies by 85%. | |
Ice Ward grants a second charge to your Frost Nova ability. Ring of Frost lets you summon a Ring on the target location; up to 10 enemies entering the Ring will be incapacitated for 10 seconds. All three of these Talents are rather underwhelming when it comes to Raid utility, and the choice is up to the Player (and doesn't matter much, really). | |
Level 90: Recommended choice - Comet Storm | |
Comet Storm - You call down 7 Icy Comets on top and around your primary Target, each Comet deals High Frost Damage to all enemies within 6yd of impact; it has a 30-second Cooldown. This is the best choice for Single Target Damage, which also offers some nice AoE Burst every 30 seconds. | |
Freezing Rain makes your Frozen Orb casts improve your next Blizzard used within 12s by making it instant cast and increasing its Damage by 50%. This is the best choice for AoE heavy encounters and should be swapped with the Comet Storm when needed. Splitting Ice causes your Icicles, Ebonbolts, Ice Lances, and Glacial Spikes to hit an additional nearby Enemy for 80% of the base Damage. This talent provides the highest Cleave Damage boost and should be chosen for encounters with two high Health Targets that are close to each other. | |
Level 100: Recommended choice - Glacial Spike | |
Glacial Spike - an active ability that creates a Spike of Ice which merges with your Icicles in order to Deal Very High Frost Damage, further increased by the Damage stored in Icicles, to your Target, and freezes it in place for 4 seconds; it requires 5 Icicles to use, and stops your Ice Lance from launching Icicles when you reach maximum stacks. This is the best option for Single Target DPS, it forces a rotation change, however. | |
Thermal Void increases the duration of your Icy Veins by 10 seconds and by an additional 1 second every time you use an Ice Lance against a Frozen Target. This Talent falls slightly behind the Glacial Spike when it comes to Damage output, but has the benefit of being passive, which simplifies the rotation. Ray of Frost is a channeled ability that inflicts Frost Damage, slows the Target, and generates 2 Fingers of Frost. It lasts 5 seconds, and deals Damage every second; each Damage tick increases its Damage Done and Slow effect by 10%. This is a simple choice, but it can't compete with the other two options in terms of Damage. |
The Basic Rotation
At its base, Frost Mage's rotation revolves around spamming Frostbolt in order to get a proc of Fingers of Frost or Brain Freeze. Gained proc determines the next step of your rotation: Brain Freeze is followed by the Glacial Spike or the Frostbolt going into Flurry which in turn is followed by the Ice Lance. The Fingers of Frost should be utilized by casting an Ice Lance immediately.
Use the following priority list to maximize your Single Target Damage output: | |
| |
| +(< 3 ) ⇒ ⇒ |
| ⇒ |
| |
| |
| |
| ⇒ |
| |
Use the following priority list to maximize your AoE Damage output: | |
| |
| |
| |
|
Tips and Tricks for Improving your Gameplay
| |
| |
|
|
END NOTE This is an early version of our guide, we plan to upgrade upon it, and add further sections. So please leave your suggestions in the comments section below. We would also like to state that this is meant as a pocket guide and therefore we will not go into too much detail (however, if we are missing some information that is important to you, please let us know, and we will gladly add it). |
When Does Biting Frost Deal Dmg On Pc
Pictures used in this article are the intellectual property of Blizzard Entertainment Inc.